Class Geometry
java.lang.Object
javax.media.j3d.SceneGraphObject
javax.media.j3d.NodeComponent
javax.media.j3d.Geometry
- Direct Known Subclasses:
CompressedGeometry, GeometryArray, Raster, Text3D
Geometry is an abstract class that specifies the geometry
component information required by a Shape3D node. Geometry objects
describe both the geometry and topology of the Shape3D nodes that
reference them. Geometry objects consist of four generic geometric
types:
- Compressed Geometry
- GeometryArray
- Raster
- Text3D
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intSpecifies that this Geometry allows intersect operation. -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class NodeComponent
cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
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Field Details
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ALLOW_INTERSECT
public static final int ALLOW_INTERSECTSpecifies that this Geometry allows intersect operation. This capability bit is set (true) by default for all Geometry objects.- See Also:
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Constructor Details
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Geometry
public Geometry()Constructs a new Geometry object.
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